On-lining in Premiere

Premiere’s “Editing modes” are the same as FCP7’s “Easy setups.” The Sequence Settings show in one window how the application will behave. Understanding them can make the difference between struggling through your days or having a smooth experience. Related to this is the connection speed to your media drives, the performance of those drives and correct media locations.

Go to File>New>SequencePR-sequence-settings
Click Tracks>choose Multichannel.
pr-tracks-multi
Never work in default stereo, because you can’t change output channels from the sequence afterwards.
You also loose your renders when you copy and paste between sequences.

PR-yellowIf you can match your mediafile’s settings in part 1 & 2 of the sequence settings, you’ll have no yellow render line on your timeline. (save as preset for later)
Adobe calls this: “use the media file as the preview file.”

 

multi14-2
Like in FCP7, a sequence can change “Editing Mode” the first time you drag footage into it when empty and like FCP7 it doesn’t always recognize the incoming clip correct.  So when do you choose change or keep?Nine times out of ten, start with File>New>Sequence, choose an editing mode, make it multi-channel or re-use an old sequence. “Change sequence settings” is unreliable!
WNET-p2setting
With DVCPRO-HD60i choose Editing Mode: P2 1080i-1080p 60Hz DVCPROHD
With C100, MTS, AVCHD, DSLR H264 files and MP4 clips, choose either:
P2 1080i-1080p 60Hz DVCPROHD .MOV
or
AVC-Intra 50 1080i .MXF
With these formats you edit with yellow real-time line, then render and get the green line, for screening without stutters.
NEVER use “I-Frame Only MPEG” in part 2 of the sequence settings.
On a MAC always work in QuickTime ProRes.

For final exports, export straight out of Premiere. Export matching sequence settings, using previews.
Remove all disabled clips from the timeline before export! Premiere has a bug that exponentially inflates export times with even one disabled audio clip on the TL!
Export speed should be 1/4 realtime or better. Don’t use Queue because when you send a timeline with hundreds of edits with adjustment layers and filters. Dynamic linking has to pass all that information from Premiere to AME in the background applied to the footage in order to render all the frames correct. It causes glitches and is too slow.
The correct way of using AME is letting it crank out screeners from flattened files in the background while you work. H264 from flattened file should take 1/2 realtime. 

NOTES: In Premiere on WIN> PRORES Quicktime can’t be used at all, because it is a Mac-only format.(Apple will not license it to Adobe)
With DSLR’s try to shoot with KiPro or Samurai to avoid transcoding altogether.

This is the list of preferred I-Frame codecs that play without generating cache files:
DVCPRO-HD in MXF wrapper (the file structure on P2 cards)
DVCPRO-HD in Quicktime wrapper
PRORES  (Mac only)
AVID DNxHD & DNxHR MXF (Adobe licensed for both Mac & PC)
AVID DNxHD & DNxHR in Quicktime wrapper
AVC-intra MXF (Mac & PC)
C300 & C500 MXF files
AVI (windows only)
Any other file will generate Cache files on import for both Video & Audio

Legalize the video by adding an adjustment layer to the top track and apply the Video limiter with the following settings:

WNET-video-limit

New 90% title save area’s for 4×3 & 16×9
PR-WNET-PROJECT1of2
Put in your General Project settings to reflect the “new” (since 2010) 90% Title safe settings.
They are 33, 10, 10, 10.
After putting in those numbers, simply go the the Program monitor’s Wrench and turn on Safe Margins. Also shows up in Title Tool.

STILL SPECS
Scan as close to 5000 pixels, in either direction.
For example, if you scan a 8.5″x11″ sheet of paper, it should be about 2909w x 4000h
All images must be saved in RGB, not grayscale, CMYK or any color space other than RGB.
File format should be either .tiff (TIFF) or .tga (Targa).
Tiff’s should be saved as 8bit, uncompressed, in PC byte order.
This method should provide you with the most options for your needs and provide you with a solid “master” element.

Premiere Pro by default operates internally in 32-bit color (that’s 32 bits per channel) Lead programmer on the Premiere Pro team, Steve Hoeg, explained how this works in Karl Soule’s blog post back in 2010. His explanation is at the end of the post, and is recommended reading for everyone who wants to understand the image processing in Premiere.
“When you add an effect and the timeline render bar turns red, this should trigger your attention.”
To make sure everything is done in 32-bit, you need to know for sure if you’re in 8-bit or 32-bit mode in Premiere. And it’s not always straight forward. Here’s the run-down.

  • If you set your project settings to GPU acceleration mode and use only the GPU accelerated effects (the ones with the speedy Lego brick icon)GPU Badge it’s easy. You’re always in 32-bit mode. Your timeline render bar is yellow, and all is good.
  • If you use non-accelerated effects, even with the project set to GPU mode, Premiere switches to Software Only mode, 8-bit. Go to Sequence > Sequence Settings and turn on “Maximum Bit Depth”, and you’re in 32-bit again – provided the effect supports it. 32-bit BadgeYou can have a look at the other Lego brick in the Effects panel, which says 32 if it is 32-bit capable. You will have to park the Playhead or render the timeline to see the image in its 32-bit treated glory when using non-GPU accelerated effects.
    But now you also have to remember to set the export to render in 32-bit, or the output will not match what you see when you edit! You do this in the Export panel under Basic Video Settings > Render at Maximum Bit Depth.
  • If you’re working in Software Only mode because your GPU doesn’t have enough video RAM, then you always have to set the Sequence settings and the Export settings to Max Bit Depth to be able to work in 32-bit. The red render bar is your reminder to check this – and again you will have to park the Playhead or render the timeline to see the actual result.

So what can you take away from this list? To make your life easy, use a system with a good GPU, and only use effects with the speedy Lego brick badge. 32-bit BadgeGPU Badge

PLURA1of3Plura monitor settings to match brightness & contrast of the Panasonic:
Brightness 5, Contrast 10, Color 0, Sharpness 20, Tint 0. Don’t change any other settings.

 

 

 

 

DELIVERY
Make sure your segment is within the following tech specs:WNET-audio_level
LUMINANCE: between 0 – 100
GAMUT: between -20 – 120
AUDIO: Level should sit between -15 & -10.
filling up to -10db (occasional peak up to -8db)
Sub-mixes are like the adjustment layer in video.
Dedicate tracks to VO, Nat, BG, Music etc. then apply filters to make them sound good, I always put the Multiband Compressor, De-esser and EQ on tracks.

-GFX 4×3 titlesafe and at 90% white.
-Add 2 seconds of handles at the Head and Tail of the segment
-Deliver your final flattened file in one of the 3 formats discussed above.
-Deliver a textless version with split audio.(separate: NAT, VO, MUSIC)

Audio mixer filters:

  1. Multiband Compressor> Gain -6dB
  2. DeEsser >Default
  3. Dynamics processing on Host channel to reduce room noise with soft gate
    1 set to Noise Gate @20dB
  4. 2 move point 3 left to bring up host without clipping

 

  1. Adaptive Noise Reduction. >Light Noise Reduction > reduce by 5DB

Export matching sequence settings, using previews.
IMPORTANT> Remove all disabled clips from the timeline before export! Premiere has a bug that exponentially inflates export times with even one disabled audio clip on the TL!
Export speed should be 1/4 realtime or better. Don’t use Queue because when you send a timeline with hundreds of edits with adjustment layers and filters. Dynamic linking has to pass all that information from Premiere to AME in the background applied to the footage in order to render all the frames correct. It causes glitches and is too slow.
The correct way of using AME is letting it crank out screeners from flattened files in the background while you work. H264 from flattened file should take 1/2 realtime.

Resources
FAQ: How do I speed up rendering, exporting, or encoding?

 

Guidelines shooting and editing for TV

Ver 3.5-20180707

SHOOT
DNxHDvsProResAs a producer you have control over how footage is shot. Please shoot (or request that your camera operator shoots) the footage in the codec, frame size, and frame rate you plan to master to.
Or shoot in one of these 3 formats:
1. AVC-INTRA 60i 29.97 fps, (not progressive, not 60 frames) MXF
2. DNxHD 29.97 (except any 4444 flavor) MXF
3. ProRes 29.97 (no 4444 resolutions) MOV in a Mac environment.
Shooting any H264 format internally, can double or triple the time needed to make the deadline and get the necessary sleep to work with a clear head.
-Panasonic cameras shoot > DVCPRO-HD 60i 29.97 fps, (not progressive, not 60 frames)
-Sony cameras shoot > 60i 29.97 fps XDCAM 35 or 50 Mbps(not progressive, not 60 frames)
-Canon C100 or C300 shoot 29.97 fps AVCHD or MXF with PCM audio 48k
-Canon 5D or 7D make sure you have the latest firmware to shoot 29.97 fps.
More shooting tips here
If your camera does not support recording to an I-frame codec, use video recorders (KiPro, PIX 240 etc.)
Zero your flash media before important shoots!
With multiple camera’s, you are responsible for delivering matching shots, this can’t be left to be “fixed in post”.
4K tips:
-Use tripod or use advanced optical stabilization.
-Interviews >aperture at least 2 stops closed, make sure focus is NOT too shallow!
-Check focus by using the digital punch in feature on most camera’s, or the biggest possible monitor.
-When shooting 4K cropped for 2 HD angles, k
eep ISO down and light well. A noisy image when cropped looks even worse. Plus the noise is bigger.

AUDIO
-Monitor audio using headphones during the shoot.
-Microphone placement is everything. The one spot that sounds best may also create mouth noises that a windscreen can’t cure. Putting the microphone farther down the chest can cause severe rumble from the chest cavity and stomach, and let too much room noise into the balance of direct- to-room sound.
-Center the microphone on your talent as much as possible.
-Do not hide the microphone under clothes, it will create muffled sound and rustling noises.

Multi-cam shoot
-Coordinate the rolls of all camera’s and audio recorders!
Everybody starts & stops at the same time. This greatly reduces the time you have to spend in post trying to figure out what belongs to what.
Bob the editor: ”Please no starting and stopping at will, you’ll create hundreds of files per shoot that I have to find and organize in post”
-Use a good common audio source on all camera’s & recorders.
Use the best mic possible to facilitate automated waveform syncing and make sure those mics “hear” the same source.
-Use Time-of-day FREE RUN on all sources.
With time-of-day, anyone on set can look at their watch and make a performance note or any other comment that will be useful and time saving later in the edit room. Make sure every device is set to Free Run.
-Use the strongest shooter for the b-roll.
Albert Maysles: ”Getting b-roll in a verite situation is tricky, you have to be quick to grab the right shots to make a scene editable”
-All cameras: Use fixed White balance, not automatic, not preset.
-Spend one minute getting a good balance, using a white card, all cameras, in the room where you do your shots.
-Use the same brand and type (no mixing of DSLR and video cameras)
-Use the same frame size and frame rate.
-If possible jam sync the timecode to time of day for easy logging.
-When shooting double system: LOG AUDIO FILES!!!!  
If it’s got no picture, tell the editor what it matches to – the editor wasn’t there when you shot it, and can only tell what it is, by playing it in real time unless there is a log.
-Make sure that the reel names and timecode
on your camera are set correctly and that they increment with each new card, tape or disc. The more information you can supply the better. If you’re keeping logging sheets or camera reports, please know editors do actually look at them!

EDIT
Click here for import to export in 5 steps.
Click here to read about a new 2018 Multi-Cam workflow.
Please transcode all footage before the edit to either:
1. DVCPRO-HD 60i 29.97 fps 1280×1080
2. DNxHD or DNxHR 29.97 fps (except any 4444 flavor) 1920 x 1080
3. ProRes 29.97 fps (no 4444 resolutions) 1920 x 1080
No mixed format timelines, especially no H264 footage of any kind.
-Transcode mp3s and M4v and any other compressed format to wav 24bit 48k.
-Use only the native filters and effects built into Premiere. (No free or demo versions of any plug-ins)
-During the editorial part of the edit; do not color correct or mix the sound.
-Set sound levels for screening purposes only.
-Do not process or mixdown any sound or remove any original camera sound tracks. (lower volume on clips you don’t want to hear)
-All titles, graphics and animations should be 4×3 titlesafe within the HD 16×9 frame.
-Titles should be an appropriate size for legibility for playback on the Web and Broadcast.
-Titles should be created at 90% max white. (not 90% opacity)

We will provide a separate sound mix, color correct and HD legalizing. Depending on your editor’s skill set we can provide you with a room that has a broadcast monitor and scope for proper viewing of video levels.

STILL SPECS
Scan as close to 5000 pixels, in either direction.
For example, if you scan a 8.5″x11″ sheet of paper, it should be about 2909w x 4000h
All images must be saved in RGB, not grayscale, CMYK or any color space other than RGB.
File format should be either .tiff (TIFF) or .tga (Targa).
Tiff’s should be saved as 8bit, uncompressed, in PC byte order.
This method should provide you with the most options for your needs and provide you with a solid “master” element.

DELIVERY
WNET-audio_level
Make sure your segment is within the following tech specs:
LUMINANCE: between 0 – 100
GAMUT: between -20 – 120
AUDIO: Most of the time level sits between -15 & -10.
filling up to -10db (occasional peak up to -8db)

GFX 4×3 titlesafe and at 90% white.
-Add 2 seconds of handles at the Head and Tail of the segment
-Deliver your final flattened file in one of the 3 formats discussed above.
-Deliver a textless version with split audio.(separate: NAT, VO, MUSIC)

-Premiere project with consolidated media.
-Clearly mark your FINAL LOCKED sequence in your project folder – make sure only ONE SEQUENCE IS VISIBLE!
-Simplify your timeline to include only the clips necessary to play. Everything else must go.
-Drop everything down to V1. Then dedicate other tracks to specific elements… V2 for overlapping dissolves or composites, V3 & V4 for titles and graphics etc.
-Please include all the fonts that you used.
-Please provide us with the following documents electronically:
a. List of Lower thirds ID / Subtitles with timings
b. List of production credits
c. Script
d. Music cue sheet
e. Visual cue sheet for stock footage and stills used
f. Signed releases

 

Premiere workflow Import to Export in 5 steps

1. File>Project Settings
2. Edit>Preferences
3. Go to File>New>SequencePR-sequence-settings
Click Tracks>choose Multichannel.
pr-tracks-multi
Never work in default stereo, because you can’t change output channels from the sequence afterwards.
You also loose your renders when you copy and paste between sequences.

PR-yellowIf you can match your mediafile’s settings in part 1 & 2 of the sequence settings, you’ll have no yellow render line on your timeline. (save as preset for later)
Adobe calls this: “use the media file as the preview file.”

 

multi14-2
Like in FCP7, a sequence can change “Editing Mode” the first time you drag footage into it when empty and like FCP7 it doesn’t always recognize the incoming clip correct.  So when do you choose change or keep? Nine times out of ten, start with File>New>Sequence, choose an editing mode, make it multi-channel or re-use an old sequence. “Change sequence settings” is unreliable!
WNET-p2setting
With DVCPRO-HD60i choose Editing Mode: P2 1080i-1080p 60Hz DVCPROHD
With C100, MTS, AVCHD, DSLR H264 files and MP4 clips, choose either:
P2 1080i-1080p 60Hz DVCPROHD .MOV
or
AVC-Intra 50 1080i .MXF
With these formats you edit with yellow real-time line, then render and get the green line, for screening without stutters.
NEVER use “I-Frame Only MPEG” in part 2 of the sequence settings.
On a MAC always work in QuickTime ProRes.

4. Import footage, edit and render.
5. For final exports, export straight out of Premiere. Export matching sequence settings, using previews.
Remove all disabled clips from the timeline before export! Premiere has a bug that exponentially inflates export times with even one disabled audio clip on the TL!
Export speed should be 1/4 realtime or better. Don’t use Queue because when you send a timeline with hundreds of edits with adjustment layers and filters. Dynamic linking has to pass all that information from Premiere to AME in the background applied to the footage in order to render all the frames correct. It causes glitches and is too slow.
The correct way of using AME is letting it crank out screeners from flattened files in the background while you work. H264 from flattened file should take 1/2 realtime. 

NOTES: In Premiere on WIN> PRORES Quicktime can’t be used at all, because it is a Mac-only format.(Apple will not license it to Adobe)
With DSLR’s try to shoot with KiPro or Samurai to avoid transcoding altogether.

This is the list of preferred I-Frame codecs that play without generating cache files:
DVCPRO-HD in MXF wrapper (the file structure on P2 cards)
DVCPRO-HD in Quicktime wrapper
PRORES  (Mac only)
AVID DNxHD & DNxHR MXF (Adobe licensed for both Mac & PC)
AVID DNxHD & DNxHR in Quicktime wrapper
AVC-intra MXF (Mac & PC)
C300 & C500 MXF files
AVI (windows only)
Any other file will generate Cache files on import for both Video & Audio

Resources
FAQ: How do I speed up rendering, exporting, or encoding?
Transcode?
Test disk speed WIN MAC

File>Project Settings

Scratch Disk settings for a shared Premiere project:
File> Project Settings (Tied to project, moves with project)
pr-scratch-disk

General Tab
PR-WNET-PROJECT1of2
-Set Title Safe to: 33, 10, 10, 10.
This reflects the new 90% PBS Red Book Title safe standard for both 16×9 and 4×3 Title Safe.
-Check > Display the project item name and label color for all instances. It makes colors in Project & Timeline consistent.
Edit > Preferences > Media
Both should be local, preferably on a 3rd drive. Unfortunately that means that in a shared project setup the Cache files will get regenerated when you open the project in another room. Until Adobe gets it’s act together this is just how it is. Check the “Write XMP ID” box for a better database experience.
pr-pref-media

Note: You get the best performance out of Premiere with all local drives. Adobe doesn’t know how to deal with files on a network!.